Thingiverse
Punching Orc
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'Crusher the Orc'
For when bashing just isn't enough.
I've been playing around with DesktopHero3D, specifically trying to see how far it's possible to push the models away from the generic human(ish) proportions. I needed a big Orc for a little game we're running at the moment, and this was the result.
Basic model was created in Desktop hero, exported as an STL, then cleaned up and tweaked in Meshmixer. I've done a few other characters (with fairly mixed results), that I will upload in
For when bashing just isn't enough.
I've been playing around with DesktopHero3D, specifically trying to see how far it's possible to push the models away from the generic human(ish) proportions. I needed a big Orc for a little game we're running at the moment, and this was the result.
Basic model was created in Desktop hero, exported as an STL, then cleaned up and tweaked in Meshmixer. I've done a few other characters (with fairly mixed results), that I will upload in
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