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3D Texture - Fractal Cellular
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This Fractal Cellular procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. I have also included PNG codec AVI versions, one of which "fades" at the edges (for making surfaces that don't end abruptly).
These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed
PNG codec AVI 256x256x256
PNG codec AVI 256x256x256 (faded 16vx at edges)
PLY isosurface mesh 1.6M polygons
STL isosurface mesh (reduced) 810K polygons
These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed
PNG codec AVI 256x256x256
PNG codec AVI 256x256x256 (faded 16vx at edges)
PLY isosurface mesh 1.6M polygons
STL isosurface mesh (reduced) 810K polygons
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