Air Battle Game
by Buterbroder
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Set Map and airplanes of two colors.
- 10 fighters
- 6 bombers
Rules of the game "Air Battle":
Diagonally (left-top, right-bottom) in the corners are cells with headquarters, the blue headquarters and the red headquarters.
Near the short sides there are two airdromes each (a group of 10 cells for fighter planes, and a group of 6 cells for bombers).
Around the airfields - 10 pieces of anti-aircraft guns, each takes 1 cell and shells 4
cells: own, cell on the left, cell on top and left-on top (view from the player)
Strategy in turn.
A player must move only one fighter and one bomber per turn (but not two aircraft of the same type).
Aircraft are initially located at airfields (10 fighters, 6 bombers), airfields as
starting positions (gas stations there, repairs, no).
A fighter can move 3 times per turn, a bomber - only 2 times.
Movement - moving an airplane by 1 cell (from a node to a grid node) or turning the plane 90 degrees.
Aircraft have a flight direction an
- 10 fighters
- 6 bombers
Rules of the game "Air Battle":
Diagonally (left-top, right-bottom) in the corners are cells with headquarters, the blue headquarters and the red headquarters.
Near the short sides there are two airdromes each (a group of 10 cells for fighter planes, and a group of 6 cells for bombers).
Around the airfields - 10 pieces of anti-aircraft guns, each takes 1 cell and shells 4
cells: own, cell on the left, cell on top and left-on top (view from the player)
Strategy in turn.
A player must move only one fighter and one bomber per turn (but not two aircraft of the same type).
Aircraft are initially located at airfields (10 fighters, 6 bombers), airfields as
starting positions (gas stations there, repairs, no).
A fighter can move 3 times per turn, a bomber - only 2 times.
Movement - moving an airplane by 1 cell (from a node to a grid node) or turning the plane 90 degrees.
Aircraft have a flight direction an
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