Thingiverse
Amygdala (Bloodborne)
by CS_Leko
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When I first started learning sculpting in Blender, I immediately realized the potential for making horrifying monsters. I had a go at making one of my favorite Bloodborne monsters, and while the head turned out pretty good, the rest was annoyingly inaccurate because I couldn't find good and consistent references. Sometimes the Amygdala are shown with 8 arms, sometimes they only have 6. Some have 3-section arms, some have 4. Some have Cthulhu face tentacles, some don't. Some are 50 ft tall, some are 100.
For this final attempt I decided to just look for references that closely match the one you actually fight in the game. So 6 3-sectioned arms, no face tentacles, and smaller.
Scaled for 25-30mm player minis, this monstrosity has a base of ~100mm.
Absolutely needs many supports. I had success printing at 90-degrees (base perpendicular to the plate, Amy's head facing up.) Fingers are particularly fragile, but given the nature of these creatures a missing digit probably won't be
For this final attempt I decided to just look for references that closely match the one you actually fight in the game. So 6 3-sectioned arms, no face tentacles, and smaller.
Scaled for 25-30mm player minis, this monstrosity has a base of ~100mm.
Absolutely needs many supports. I had success printing at 90-degrees (base perpendicular to the plate, Amy's head facing up.) Fingers are particularly fragile, but given the nature of these creatures a missing digit probably won't be
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