Thingiverse
"Better" Dice?
by Udos3DWorld
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This is a concept I’ve been developing for quite a while: how can we make probability feel better when rolling dice?
In one game, my opponent rolled around 80 ones and 50 sixes. Statistically possible? Yes. Satisfying or fair-feeling? Not at all. That kind of extreme swing is just part of natural randomness — but it often feels broken.
Inspired by Gloomhaven’s card-based system (where drawing bad cards increases your chance of good ones later), I started thinking: how could we apply a similar mechanic while still using dice?
Here’s the idea:
- Instead of rolling regular dice, you use six special dice — each with only one number (1–6) repeated on all sides.
- These go into a bag.
- Instead of rolling, you draw a die from the bag.
- You don’t immediately put it back.
- Once you've drawn at least one of each number (a full “set” from 1 to 6), you return all full sets to the bag.
- If you ever run out of dice, simply throw them all back in.
This creates a probability curve that natural
In one game, my opponent rolled around 80 ones and 50 sixes. Statistically possible? Yes. Satisfying or fair-feeling? Not at all. That kind of extreme swing is just part of natural randomness — but it often feels broken.
Inspired by Gloomhaven’s card-based system (where drawing bad cards increases your chance of good ones later), I started thinking: how could we apply a similar mechanic while still using dice?
Here’s the idea:
- Instead of rolling regular dice, you use six special dice — each with only one number (1–6) repeated on all sides.
- These go into a bag.
- Instead of rolling, you draw a die from the bag.
- You don’t immediately put it back.
- Once you've drawn at least one of each number (a full “set” from 1 to 6), you return all full sets to the bag.
- If you ever run out of dice, simply throw them all back in.
This creates a probability curve that natural
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