Thingiverse
Climbers Chess
by karolyish
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You can only move 1 space when at the bottom
other moves are P=GH dependant
openscad file included
you will need overrides.scad (or replace with cyliders of face($fn=4))
6sided is with holes for pegged defender version of chess
LONGER EXPLAIN:
Potential is equivalent to your starting position (against gravity), in this case the higher your are on the board the more potent you are.
eg. Castle on the right can move to 8thpos on left
,but Castle on the left can only move to 7thpos on the right
Pawn can do usual first move 2 blocks to the bottom: But can HIT angleways of 2 aswell.
Bishop behaves just like castle (potential height rule)
eg. Left Bishop CANNOT reach the back end of the opponents board from home position in 1 move, right bishop can.
Queen doesn't follow the rules and king is usually tired. (same rules)
Horse:
style 1:
Plays as if on flat land.
style 2:
Follows the rules of mountains (uphill) (cannot do vertical L move of 2 length up
other moves are P=GH dependant
openscad file included
you will need overrides.scad (or replace with cyliders of face($fn=4))
6sided is with holes for pegged defender version of chess
LONGER EXPLAIN:
Potential is equivalent to your starting position (against gravity), in this case the higher your are on the board the more potent you are.
eg. Castle on the right can move to 8thpos on left
,but Castle on the left can only move to 7thpos on the right
Pawn can do usual first move 2 blocks to the bottom: But can HIT angleways of 2 aswell.
Bishop behaves just like castle (potential height rule)
eg. Left Bishop CANNOT reach the back end of the opponents board from home position in 1 move, right bishop can.
Queen doesn't follow the rules and king is usually tired. (same rules)
Horse:
style 1:
Plays as if on flat land.
style 2:
Follows the rules of mountains (uphill) (cannot do vertical L move of 2 length up
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