Thingiverse
Customizable MakeItFloat 1.0
von Puck3D
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Makes
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#### CUSTOMIZABLE !!!
##### No other 3D model contains more coins than you can accomplish here!
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#### TARGET TO BE ACHIEVED: [Make It Float](http://www.thingiverse.com/challenges/MakeItFloat/)
Create the 3D model of a boat or a floating object that transports the largest number of coins in local currency.
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#### HOW TO PROCEED?
To optimize the print model is necessary to calculate **how many coins** can be placed within an empty 3D model, which uses all the available volume and **floats without sinking**.
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#### I REMEMBER OF AN ANCIENT GREEK MATHEMATICIAN...
To calculate how much money we can put into our 3D model will take advantage of the **Archimedes' Principle**; this tells us that:
*Any object, wholly or partially immersed in a fluid, is buoyed up by a force equal to the weight of the fluid displaced by the object.*
we can write this as:
**`Archimedes' Force = Weight of Di
#### CUSTOMIZABLE !!!
##### No other 3D model contains more coins than you can accomplish here!
----------
#### TARGET TO BE ACHIEVED: [Make It Float](http://www.thingiverse.com/challenges/MakeItFloat/)
Create the 3D model of a boat or a floating object that transports the largest number of coins in local currency.
----------
#### HOW TO PROCEED?
To optimize the print model is necessary to calculate **how many coins** can be placed within an empty 3D model, which uses all the available volume and **floats without sinking**.
----------
#### I REMEMBER OF AN ANCIENT GREEK MATHEMATICIAN...
To calculate how much money we can put into our 3D model will take advantage of the **Archimedes' Principle**; this tells us that:
*Any object, wholly or partially immersed in a fluid, is buoyed up by a force equal to the weight of the fluid displaced by the object.*
we can write this as:
**`Archimedes' Force = Weight of Di
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