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Dead Space 2 Marker Redux
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This is a re-upload of a remix originally posted on my Thingiverse: https://www.thingiverse.com/thing:3497406SummaryDead Space markers are made up of many non-planar quads. The triangulation required for 3d printing results in some nasty undesirable, and inconsistent creases. For this remix the model topology has been manually un-triangulated and cleaned up to allow for high resolution subdivision before re-triangulating, such as when saving as an STL. Original mesh on the left, final smooth mesh on the right Included you'll find:marker_cleanup.obj : Untriangulated Marker with hard edges marked for subdivision and no subdivisions applied (1410 polygons)marker_smooth.obj : Untriangulated Marker after three passes of Catmull-Clark subdivision (89046 polygons)marker_smooth.stl : Smoothed Marker for printingFeel free to subdivide the base model yourself in your favorite 3D modeling program to as high a resolution as you desire.How I Designed ThisTo make a marker that when saved as an STL f
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