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DND creature / dinosaur miniature
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Perfect lizard for any tabletop game! Here is some DND stats for you: Lizard Beast (CR 2) Large Monstrosity, Unaligned Armor Class: 14 (Natural Armor) Hit Points: 45 (6d10 + 12) Speed: 40 ft., Climb 30 ft., Swim 30 ft. STR | DEX | CON | INT | WIS | CHA 17 (+3) | 14 (+2) | 15 (+2) | 4 (-3) | 12 (+1) | 6 (-2) Skills: Perception +3, Stealth +4, Athletics +5 Senses: Darkvision 60 ft., Passive Perception 13 Languages: — Challenge: 2 (450 XP) Keen Smell: The Lizard Beast has advantage on Wisdom (Perception) checks that rely on smell. Ambusher: The Lizard Beast has advantage on attack rolls against any creature it has surprised. Climber: It can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Swimmer: It can swim without difficulty, often lurking in water or ambushing from below. Actions: Multiattack: The Lizard Beast makes two attacks: one with its bite and one with its claws. Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. Tail Swipe: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. The target must succeed on a DC 13 Dexterity saving throw or be pushed 10 feet away. Reactions: Reptilian Reflexes: When a creature within 5 feet of the Lizard Beast attacks it and misses, the Lizard Beast can make a bite attack against the creature as a reaction. Lair: In its lair, the Lizard Beast gains advantage on Stealth checks and can move through non-magical difficult terrain without expending extra movement.
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