Thingiverse
Easy Wireframe Mesh Guide, mesh2wireframe
von Zoon1234micron
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1/Find a mesh that you wish convert to a wireframel, for example a mathematical surface from https://www.google.fr/search?q=MATHS+SURFACES+MESH+MODELS
2/load the surface in blender. if it is .wrl, you can try to open it in meshlab and save as OBJ first
3/in "object mode" search the right menu for the spanner>modifiers>wireframe modifier
4/export the object with desired settings
5/if necessary, use Netfabb to correct manifold errors that seem to happen 50% of the time from the blender plugin.
You can also bevel the model in blender and try other modifiers. Please post your findings here.
Blender tips:
To fatten up an object, Alt+S in edit mode, with the object selected (press A to toggle select the entire object). Alt.S is shrink-fatten, vertex extruding.
https://www.youtube.com/watch?v=_APvFlwCHfE
I wasted time with trying low poly sheep meshes from sketchup warehouse, all the faces have to be roughly the same sizes, else it results in reverse polygons, al
2/load the surface in blender. if it is .wrl, you can try to open it in meshlab and save as OBJ first
3/in "object mode" search the right menu for the spanner>modifiers>wireframe modifier
4/export the object with desired settings
5/if necessary, use Netfabb to correct manifold errors that seem to happen 50% of the time from the blender plugin.
You can also bevel the model in blender and try other modifiers. Please post your findings here.
Blender tips:
To fatten up an object, Alt+S in edit mode, with the object selected (press A to toggle select the entire object). Alt.S is shrink-fatten, vertex extruding.
https://www.youtube.com/watch?v=_APvFlwCHfE
I wasted time with trying low poly sheep meshes from sketchup warehouse, all the faces have to be roughly the same sizes, else it results in reverse polygons, al
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