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Fire / Water Elemental - DND monster
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Fire Elemental Large Elemental, Neutral Armor Class 13 Hit Points 102 (12d10 + 36) Speed 50 ft. Roll Initiative! +3 STR 10 (+0) DEX 17 (+3) CON 16 (+3) INT 6 (-2) WIS 10 (+0) CHA 7 (-2) Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Fire, Poison Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, <a target="_blank" href="https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#PoisonedCondition" rel="nof
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