Thingiverse
House / Mailbox Numbers
di Corona688
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Elmwolf's mailbox numbers have some small problems in their stl files -- the parts are (almost) all offset by a thousand in their X and Y coordinates, and so slightly jagged from floating point imprecision.
This 'slight' was bad enough in some cases polygons were intruding upon each other, which may explain some of the reported problems. These ones have been hand-reworked.
This 'slight' was bad enough in some cases polygons were intruding upon each other, which may explain some of the reported problems. These ones have been hand-reworked.
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