Thingiverse
HTC Vive VR Optics Remix
door Drawcut
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Update rev 2 and 3. Short story: use rev 3 for safest one time print, it may need tape shimming. Use rev 2 for a tight fit to the Vive, but could be too tight depending on your printer calibration vs mine.
After playing several hours, I found that the lens holder could hit my nose a bit, right where my glasses would normally sit. Especially trying to get the screen as close as possible. So I added some chamfer to that area. While I was at it I also put a slight chamfer on the end that slips over the Vive. And both rev 2 and 3 have the reduced hold on the lenses, which is still plenty tight. Printed with 2 shells this time which was fine and probably helps give it a bit more flex.
Original text below:
This is a remix of https://www.thingiverse.com/thing:2080071. I really liked kizinfo's design but wasn't happy with the details. The original has a lot of thin sharp points and areas that require support that could be better. This was redesigned in Solidworks just using th
After playing several hours, I found that the lens holder could hit my nose a bit, right where my glasses would normally sit. Especially trying to get the screen as close as possible. So I added some chamfer to that area. While I was at it I also put a slight chamfer on the end that slips over the Vive. And both rev 2 and 3 have the reduced hold on the lenses, which is still plenty tight. Printed with 2 shells this time which was fine and probably helps give it a bit more flex.
Original text below:
This is a remix of https://www.thingiverse.com/thing:2080071. I really liked kizinfo's design but wasn't happy with the details. The original has a lot of thin sharp points and areas that require support that could be better. This was redesigned in Solidworks just using th
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