Thingiverse
Longclaw Model Fixes
par Bmarquez1997
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There were some a few details of the original model that I wasn't to fond of, so I modified them to my liking.
handle1_split.stl: A lot of support was going to be required for this part, so I split it in two and added two connector blocks (one at 10mm and one at 9.8mm, in case the first is too tight). This allows for the part to be printed support free
handle2_FIXED_Final.stl: In the original file there was a visible seam about half way up the blade, so I modified the piece to remove the seam. While it can still be roughly seen in the model view, it is hidden in the printed part.
pommel_split_v2.stl: Two things were done to this file; first it was split in half to reduce the need of supports, and second the hollow section of the head was (mostly) removed, to reduce complexity of the model. Due to my inexperience with modeling programs I was not able to completely remove the hollow section, but a majority of it was filled. I also added a connector block in the head
handle1_split.stl: A lot of support was going to be required for this part, so I split it in two and added two connector blocks (one at 10mm and one at 9.8mm, in case the first is too tight). This allows for the part to be printed support free
handle2_FIXED_Final.stl: In the original file there was a visible seam about half way up the blade, so I modified the piece to remove the seam. While it can still be roughly seen in the model view, it is hidden in the printed part.
pommel_split_v2.stl: Two things were done to this file; first it was split in half to reduce the need of supports, and second the hollow section of the head was (mostly) removed, to reduce complexity of the model. Due to my inexperience with modeling programs I was not able to completely remove the hollow section, but a majority of it was filled. I also added a connector block in the head
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