Thingiverse
No Escape + Expansion - Improved Insert
von Zeraan
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I designed inserts for this game, but after playing the game with the insert quite a few time, there were several annoying issues with the original design that led me to re-do the design:
The grid's locking mechanism was too tight, so it's hard to snap grid trays together - Fixed by expanding the holes a bit so it's much easier to put together
The storage containers for pieces doesn't hold pieces too well, they would fall out while inserting or removing from the grid stack - Fixed by changing container to be one large fixed container with 9 pillars, and pieces are stored on top, instead of in sides
Having grid trays made space tight for tiles, and I originally solved this by designing two simple boxes of tiles, but it's not very strong and not that useful in-game, they were just there to store tiles - Fixed by making each stack of tile container separate, and they can be stacked together to become deck holders. I designed the bigger containers with gaps so if you alternate their ori
The grid's locking mechanism was too tight, so it's hard to snap grid trays together - Fixed by expanding the holes a bit so it's much easier to put together
The storage containers for pieces doesn't hold pieces too well, they would fall out while inserting or removing from the grid stack - Fixed by changing container to be one large fixed container with 9 pillars, and pieces are stored on top, instead of in sides
Having grid trays made space tight for tiles, and I originally solved this by designing two simple boxes of tiles, but it's not very strong and not that useful in-game, they were just there to store tiles - Fixed by making each stack of tile container separate, and they can be stacked together to become deck holders. I designed the bigger containers with gaps so if you alternate their ori
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