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Noble / clergy
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A wealthy or greedy nobleman, rich clergyman or cult leader for tabletop games.STATBLOCK for DnD (CR 2):PATRIARCH CORNELIUSMedium humanoid (human), Lawful Evil Armor Class 13 (padded robes + Dex)Hit Points 45 (7d8 + 14)Speed 30 ftSTR 10 (+0) | DEX 12 (+1) | CON 14 (+2)INT 15 (+2) | WIS 16 (+3) | CHA 14 (+2)Saving Throws Wis +5, Cha +4Skills Deception +6, Insight +5, Persuasion +4, Religion +4Senses Passive Perception 13Languages Common, CelestialChallenge 2 (450 XP)ABILITIESHypocrite's PrayerBonus action, 2/day. Cornelius utters a seemingly devout prayer. Choose one:He gains 10 temporary hit pointsOne ally within 30 feet gains advantage on their next attack rollOne enemy within 30 feet makes a Wisdom saving throw (DC 13) or has disadvantage on their next attack roll (believing in the "holy man's" blessing/curse)Intimidating AuthorityWhen Cornelius takes damage, he can use his reaction to shout a command to one ally within 30 feet. The ally immediately gets one attack as
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