Thingiverse
Oculus Quest 2 Elite strap audio funnel
by erik10
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These are for the Quest 2 with the Elite strap.
I was originally going to make an audio reflector in the hope of improving the bass, but then thought I'd try this instead. I made a model of the section of strap it attaches to using photogrammetry (RealityCapture) and did the rest in Fusion 360 and Blender. Prusaslicer complained of errors, but it fixed them and printed. I originally printed the audio funnel 06 file, but the quest_2_audio_funnel.stl has been edited a bit to tidy it up so I suggest trying that. Printing it with the front face of the clip section flat on the print bed worked best even though it needed more supports. With it printed at an angle, the clip dimensions were a little small.
Functionally, it greatly increases the volume of the Quest 2's audio output, not just the bass. Unfortunately this highlights a white noise/hiss in quiet environments. I'm going to try them a bit more in games and decide whether I keep using them or maybe just try making a reflector ra
I was originally going to make an audio reflector in the hope of improving the bass, but then thought I'd try this instead. I made a model of the section of strap it attaches to using photogrammetry (RealityCapture) and did the rest in Fusion 360 and Blender. Prusaslicer complained of errors, but it fixed them and printed. I originally printed the audio funnel 06 file, but the quest_2_audio_funnel.stl has been edited a bit to tidy it up so I suggest trying that. Printing it with the front face of the clip section flat on the print bed worked best even though it needed more supports. With it printed at an angle, the clip dimensions were a little small.
Functionally, it greatly increases the volume of the Quest 2's audio output, not just the bass. Unfortunately this highlights a white noise/hiss in quiet environments. I'm going to try them a bit more in games and decide whether I keep using them or maybe just try making a reflector ra
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