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OpenLOCK Dungeon Stone Curved Interfaces
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A really difficult problem that has plagued dungeon tiles is getting curved rooms (like say castle turrets) to line up well with the rest of your tiles. This set aims to fix that (at least for round rooms with a radius of 2 squares). It gives you 5 different floor options that line up against G walls that can be combined to have a floor coming out at 90 degree angles (of the squares) at pretty much any spot against a curved G wall. It also gives you 3 walls (and their mirrors) that can be added to have walls coming out at any 90 degree angle to the squares.
Finally, there's a significant issue for things like doors - the come out of the curved room at 45 degree angles. The new Gx Wall fixes that by giving you a 45 degree wall segment that lets you offset other walls (and doors) to 90 degree angles, as well as the new Gx door that lets you even get it to 22.5 degrees. Historically you could position a door/window/arrow slit/etc at 4 positions with 45 degree offsets to the floor
Finally, there's a significant issue for things like doors - the come out of the curved room at 45 degree angles. The new Gx Wall fixes that by giving you a 45 degree wall segment that lets you offset other walls (and doors) to 90 degree angles, as well as the new Gx door that lets you even get it to 22.5 degrees. Historically you could position a door/window/arrow slit/etc at 4 positions with 45 degree offsets to the floor
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