Penta Game figures
par dd_
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Penta Game figures
5 'character' figures I build myself in OpenSCAD and two 'blocker' I took ideas from [polyhedra, kitwallace.co.uk] (http://kitwallace.co.uk/3d/solid-index.xq?mode=full).
My figures are build in 'penta_Fig_platos2.scad', you can resize, change the base (via svg/inkscape), change the magnet hole size and some more settings. I don't know if the Thingiverse Customizer works because of the depended files (checked: nope. It doesn't find the .svg file). If you want to open the figures in OpenSCAD (recommended), make sure all files .scad, .json and .svg are placed in the same folder.
The "polyhedras" also are scad'ed but more or less just the original, so nothing to customize (parameter to be turned) but if you are interested to read a bit (in the files) - it is a pretty clever system. If you know a bit the language it's pretty easy to use that system and opens infinite possibilities of forms, shapes and how they are build..
Oh yes: they look demaged but in PrusaSlic
5 'character' figures I build myself in OpenSCAD and two 'blocker' I took ideas from [polyhedra, kitwallace.co.uk] (http://kitwallace.co.uk/3d/solid-index.xq?mode=full).
My figures are build in 'penta_Fig_platos2.scad', you can resize, change the base (via svg/inkscape), change the magnet hole size and some more settings. I don't know if the Thingiverse Customizer works because of the depended files (checked: nope. It doesn't find the .svg file). If you want to open the figures in OpenSCAD (recommended), make sure all files .scad, .json and .svg are placed in the same folder.
The "polyhedras" also are scad'ed but more or less just the original, so nothing to customize (parameter to be turned) but if you are interested to read a bit (in the files) - it is a pretty clever system. If you know a bit the language it's pretty easy to use that system and opens infinite possibilities of forms, shapes and how they are build..
Oh yes: they look demaged but in PrusaSlic
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