Plain Stackable Dungeon Tiles
di GeneralYorr
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I designed these tiles with the intent of having a basic looking set of tiles that I could use for dungeons, castles, houses, roads, towns, etc. since I don't have space for a lot of tiles. The "flat" tiles (tiles without walls), are very thin, only 4mm tall, so they take up very little space.
The "Flat" tiles are your standard tiles without walls, the "1 Wall" tiles have a single wall, the "Hall" tiles have two walls on opposite sides, the "Corner" tiles have two walls that touch, and the "Dead End" tiles have walls on three sides. Each square is intentionally larger than 1 inch so the tiles with walls on them still have space for a mini. The walls are short so as to be visible, but not block the players' vision.
The "Base" tiles are 1 inch tall and are meant to be put under the other tiles in cases when you need different heights. They are stackable if you so desire.
The "Door" file is intended to be printed on its side and to clip onto a wall. Thus far I have just used the
The "Flat" tiles are your standard tiles without walls, the "1 Wall" tiles have a single wall, the "Hall" tiles have two walls on opposite sides, the "Corner" tiles have two walls that touch, and the "Dead End" tiles have walls on three sides. Each square is intentionally larger than 1 inch so the tiles with walls on them still have space for a mini. The walls are short so as to be visible, but not block the players' vision.
The "Base" tiles are 1 inch tall and are meant to be put under the other tiles in cases when you need different heights. They are stackable if you so desire.
The "Door" file is intended to be printed on its side and to clip onto a wall. Thus far I have just used the
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