Playstation Move & Navigation Controller Joiner
by petropixel
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In my continuing adventures with sim racing on a budget, I picked up a used Oculus Dev Kit 2 last year. It's great for racing sims, even with a PC that is below the recommended specs for VR, but when I wanted to take a detour into more general VR gaming, I discovered an issue with controls. Oculus' Touch controllers are not incredibly expensive, but they connect wirelessly to something inside the CV1 headset instead of directly to the computer over a standardized protocol, so it isn't usable with the dev kits. I could've maybe tracked down a Razer Hydra set, but the cheapest VR motion controller solution uses Playstation Move controllers: https://github.com/cboulay/PSMoveService/wiki
There are still issues with this setup, such as precision and play area size, but the biggest might be that the standard Move wand is not even close to "button parity" with the newer motion controllers most VR games are designed for. Sony would've had similar issues when initially designing the system, wh
There are still issues with this setup, such as precision and play area size, but the biggest might be that the standard Move wand is not even close to "button parity" with the newer motion controllers most VR games are designed for. Sony would've had similar issues when initially designing the system, wh
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