Thingiverse
Pop-up Pirate Randomiser
por mrgrotey
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If you're like me you may have noticed that the classic Tomy 'Pop-up Pirate' game is not as random as they like to make out. In fact, after noticing how it works, it's very, very NOT random and, being as competitive as I am, this then takes all enjoyment out of palying with it with the kids (even if they are not aware themselves).
Due to the way it's made, with there only being 2 slots under the pirate's body, it only has 2 options of where the correct barrel hole will be in relation to the pirate's body. The pirate will only pop up when you put the sword in below either the left or right ear (see the first half of the video). It literally can't pop up anywhere else.
For this reason I thought I'd design the randomiser ring which, instead of it having two possible locations for the pirate to pop-up, it has 10!
There are two parts to the file:
1: The outer randomiser ring that gives you the extra position options
2: The central pin extender which simply extends the existing
Due to the way it's made, with there only being 2 slots under the pirate's body, it only has 2 options of where the correct barrel hole will be in relation to the pirate's body. The pirate will only pop up when you put the sword in below either the left or right ear (see the first half of the video). It literally can't pop up anywhere else.
For this reason I thought I'd design the randomiser ring which, instead of it having two possible locations for the pirate to pop-up, it has 10!
There are two parts to the file:
1: The outer randomiser ring that gives you the extra position options
2: The central pin extender which simply extends the existing
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