Thingiverse
Ratchet (movie version)
par Skyfox3Ddesigns
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Continuing with statues/figures of characters from some of my favorite videogames.
I wanted to use the original version from the first game, but the versions i found either didn't have a rig or needed some witchcraft to make it work.
Next best thing was the movie version.
This time around i had to do some manual posing.
Only thing i couldn't pose is the face...well, minus rotating the eyeballs and moving the jaw.
I plan on using some bluetack to do some manual faceposing.
This one is pretty difficult to print properly, there are a couple spots i have to fix later with bluetack or something similar, it also didn't help my printer did some errors of it's own.
One thing to fix things a little is to do what i did, witch is to cut the model just under the tail, that way the supports don't have to go so high.
You'll have to do some manual scaling as-well, as the model is pretty big.
I didn't want to risk braking things by scaling things down.
I wanted to use the original version from the first game, but the versions i found either didn't have a rig or needed some witchcraft to make it work.
Next best thing was the movie version.
This time around i had to do some manual posing.
Only thing i couldn't pose is the face...well, minus rotating the eyeballs and moving the jaw.
I plan on using some bluetack to do some manual faceposing.
This one is pretty difficult to print properly, there are a couple spots i have to fix later with bluetack or something similar, it also didn't help my printer did some errors of it's own.
One thing to fix things a little is to do what i did, witch is to cut the model just under the tail, that way the supports don't have to go so high.
You'll have to do some manual scaling as-well, as the model is pretty big.
I didn't want to risk braking things by scaling things down.
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