Thingiverse
wireVase01
by AK_Eric
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Proof of concept of modeling technique in Maya, for turning the edges of wireframe mesh into solid volumes. I discuss this technique over on my mel wiki: http://tinyurl.com/a7abytf
In this case, I took a simple polygonal cylinder, stuck some deformations on it (lattice, nonlinear bend), and applied this technique. I like the concept of physically generating structures based on the 3d vert/edge connections.
You can find higher-res pics of it over on my blog: http://www.akeric.com/blog/?p=1917
In this case, I took a simple polygonal cylinder, stuck some deformations on it (lattice, nonlinear bend), and applied this technique. I like the concept of physically generating structures based on the 3d vert/edge connections.
You can find higher-res pics of it over on my blog: http://www.akeric.com/blog/?p=1917
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