Thingiverse
Wrench with BoxEnd
par ron333
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Codeblocks allow the easy creation of objects. An object may be considered to be a part. The wrench had three parts, a BoxEnd, a Handle, and a OpenEnd. Each part was modeled using Tinkercad's codeblocks. The creation of each part was viewed using Codeblock's simulator.
Codeblocks were also used to assemble (combine) the three parts into one object, the wrench. More details are presented at: [Revised to Change the Ring to a BoxEnd — How to Make and Assemble Objects in Tinkercad’s Codeblocks: Divide, Simulate, Assemble (DSA)](https://medium.com/@ronm333/revised-to-change-the-ring-to-a-boxend-how-to-make-and-assemble-objects-in-tinkercads-49a0a3cddccd)
To learn more about codeblocks see [An Introduction to Tinkercad Codeblocks](https://medium.com/@ronm333/an-introduction-to-tinkercad-codeblocks-b896dff5f5f9).
Codeblocks were also used to assemble (combine) the three parts into one object, the wrench. More details are presented at: [Revised to Change the Ring to a BoxEnd — How to Make and Assemble Objects in Tinkercad’s Codeblocks: Divide, Simulate, Assemble (DSA)](https://medium.com/@ronm333/revised-to-change-the-ring-to-a-boxend-how-to-make-and-assemble-objects-in-tinkercads-49a0a3cddccd)
To learn more about codeblocks see [An Introduction to Tinkercad Codeblocks](https://medium.com/@ronm333/an-introduction-to-tinkercad-codeblocks-b896dff5f5f9).
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