Thingiverse
XYZ Reference Frame
von Biroboy
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So this model has something of a back-story:
I spent two full days at work trying to solve a problem around a sequence of 3D rotations. It wasn't until I grabbed a piece of equipment that had X, Y and Z axes etched on the casing, and took it through the desired sequence of rotations that I realised what my (extremely simple) problem was. One of my rotations was inverted. It was that easy, but until I had something in my hands I could prototype the rotations with, I could not for the life of me get it to make sense.
That afternoon I whipped up this little thing, and have already printed off one for the desk of everyone in the office, because none of my colleagues spotted the error either.
It's just a simple little toy with X, Y and Z axes in their correct relative orientations that you can pick up, inspect and turn around. Maybe hold it up to a screen when you're working on image processing and you're wondering why all your depths are coming up negative. Maybe hold it in front
I spent two full days at work trying to solve a problem around a sequence of 3D rotations. It wasn't until I grabbed a piece of equipment that had X, Y and Z axes etched on the casing, and took it through the desired sequence of rotations that I realised what my (extremely simple) problem was. One of my rotations was inverted. It was that easy, but until I had something in my hands I could prototype the rotations with, I could not for the life of me get it to make sense.
That afternoon I whipped up this little thing, and have already printed off one for the desk of everyone in the office, because none of my colleagues spotted the error either.
It's just a simple little toy with X, Y and Z axes in their correct relative orientations that you can pick up, inspect and turn around. Maybe hold it up to a screen when you're working on image processing and you're wondering why all your depths are coming up negative. Maybe hold it in front
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