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Boardgame Halma – 3D-printbaar model van MakerOnline MakerOnline
Boardgame Halma – Bild 1 Boardgame Halma – Bild 2 Boardgame Halma – Bild 3
Toys&Games

Boardgame Halma

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Board game Halma   Halma is a strategic board game that is played with two to six people. Halma can also be played individually or in teams. In this blog post, you will learn all the rules of Halma and some tips on how to play successfully. The aim of the game is to move your own pieces to the opposite side. Whoever manages this the fastest wins Halma. The rules of Halma are relatively simple for a strategic board game. That's why it can also be easily learnt and played by children. Interesting fact: Halma is called ‘chinese checker’ in English. However, the game actually has nothing to do with China at all, as it was invented in the USA. It was simply given this name for marketing reasons.   Playing field The playing area of Halma is characterised by the six-pointed star. Each point (triangle) contains 10 holes where the pieces start. Rules of the game In Halma, all players usually have ten counters and their own house. Only when playing in pairs are 15 tiles sometimes used. The players take turns one after the other. So player 1 makes his move, then player 2 and then player 3 and so on. In classic Halma, moves are compulsory. This means that you are not allowed to sit out. During a move, you only move one piece. The piece can move one step in any direction:   The actual strategy of Halma consists of building tracks. If a move square is occupied by one of your own or your opponent's pieces, you can jump over it in the direction of your move. However, this requires that the square behind the stone you jumped over is free. If you form your pieces skilfully, you can jump over several of them. This allows you to get to the opposite side much faster:   Important: You must decide between a single step and jumping for each move. Both together are not permitted. You may jump for as long as possible. However, you are not forced to do so. It is often desirable to jump to the end of the chain. In rare cases, however, it may be better to stop the jump voluntarily. In Halma, al
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PLA
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