Thingiverse
Claptrap rough scan
di moeser
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This is my first upload to thingiverse.
I scanned this from a display at pax west. I only had a couple of minutes to scan it, so I had to quickly scan it with video. I used 4k video and used a python script to slice the video into individual images for processing in Meshroom. I cut out all of the background, patched most holes, and hollowed out the center in Meshmixer. Since I was so short on time, there were a lot of images with motion blur, and some areas that were under-represented. There's a generally bumpy appearance, probably due to the motion blur. It's in a really rough shape, and could benefit from a lot more touch-up if someone wants to do that or show me how. In addition to the binary stl, I included an obj and the Meshmixer .mix file.
This object may very well be unprintable in its current state. I have *not* tried to print it. I suspect the arms might be too fragile as-is.
I scanned this from a display at pax west. I only had a couple of minutes to scan it, so I had to quickly scan it with video. I used 4k video and used a python script to slice the video into individual images for processing in Meshroom. I cut out all of the background, patched most holes, and hollowed out the center in Meshmixer. Since I was so short on time, there were a lot of images with motion blur, and some areas that were under-represented. There's a generally bumpy appearance, probably due to the motion blur. It's in a really rough shape, and could benefit from a lot more touch-up if someone wants to do that or show me how. In addition to the binary stl, I included an obj and the Meshmixer .mix file.
This object may very well be unprintable in its current state. I have *not* tried to print it. I suspect the arms might be too fragile as-is.
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