Thingiverse
Missing Trionimos
par mckoss
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The published game of Trionimos contains 56 tiles. But, did you know there are 20 "missing tiles" in the set? This affects the distribution of possible matches, making it more likely you have to draw a tile. Comparing the number of tiles with different edge patterns, you can see that the reverse of some patterns is much less likely than the forward direction.
(0-1) 6 != 2 (1-0)
(0-2) 5 != 3 (2-0)
(0-4) 3 != 5 (4-0)
(0-5) 2 != 6 (5-0)
(1-2) 6 != 2 (2-1)
(1-3) 5 != 3 (3-1)
(1-5) 3 != 5 (5-1)
(2-3) 6 != 2 (3-2)
(2-4) 5 != 3 (4-2)
(3-4) 6 != 2 (4-3)
(3-5) 5 != 3 (5-3)
(4-5) 6 != 2 (5-4)
So I made this set as an experiment playing with a "full" set of 76 tiles. All patterns are equally represented here.
Another feature here is you can use customizer to change the symbols used on each tile.
(0-1) 6 != 2 (1-0)
(0-2) 5 != 3 (2-0)
(0-4) 3 != 5 (4-0)
(0-5) 2 != 6 (5-0)
(1-2) 6 != 2 (2-1)
(1-3) 5 != 3 (3-1)
(1-5) 3 != 5 (5-1)
(2-3) 6 != 2 (3-2)
(2-4) 5 != 3 (4-2)
(3-4) 6 != 2 (4-3)
(3-5) 5 != 3 (5-3)
(4-5) 6 != 2 (5-4)
So I made this set as an experiment playing with a "full" set of 76 tiles. All patterns are equally represented here.
Another feature here is you can use customizer to change the symbols used on each tile.
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