Thingiverse
Pathological Slice Test Pumpkin
door MaskedRetriever
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Skeinforge can take a looong time for very complex meshes, so I'm fiddling with ways to do things faster. So far all I've got is a slice viewer that lets you see just the plane intersections of the mesh. This is very fast, so I intentionally bogged it down with a quarter-of-a-million triangle mesh I made with Blender and the sculpt tool. I have a version with *huff* One Meeeliyon Triangles, but let's not get nuts just yet.
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